Scum and Villainy

1.5
Chapter 1

Having pulled Ry’Dell‘s feet from the flames, the PC’s are offered a chance to turn the tables on the thugs who were extorting him. He explains that the Black Sun-funded Tetsu Minority Ruling Party. He suggests that the guaranteed way to strike back is to hit their operations out of Capital City. The party is given some locations and times when key members meet, and the name of a Lt. Deego; a Rodian Tetsu local who seems to be working on behalf of Black Sun.

The group sets out to a private hanger bay, rented out exclusively to the Tetsu Embassy. They scout around and notice unmarked transport coming in, and large shipments heading out at preset times. They hail a cab and taxi after the shipment, and after Reggie fires a tracking round into the vehicle they follow it via taxi to the cab-depo. After bribing and convincing their wary Bothan driver, Del Supernova is allowed to sneak into the depot to track down the merchandise. She stealthily makes her way to the well-guarded lost and found, were (after a silent killing) she gains access to the weapons crate that was being smuggled from the hanger bay. After some strategy talk between the group via comlink, she plants a second gps tracker in the crate, and the party waits for it to be moved out.

After some delay, the crate is transported to a secluded dock off the fisherman’s wharf, and the party pursues under cover of night. They see a drop-off on the shore, with the weapons being delivered to riders on large water snakes. They ambush the delivery forces, and follow the fleeing lizard back through the dense swamp to a water-filtering center (roughly 100km from Capital City). The operation seems to be using the aqueducts and filtering pipes to send weapon pods into Issaryusk City (which is currently heavily sanctioned as the Tetsu home city). Launching a full assault, the group finds themselves quickly out numbered and outgunned.

The party splits up, striking at over a dozen armed Black Sun bodygaurds who have taken cover amidst the droids and slaves still at work offloading incoming shipments. After heavy losses, the mafia men crack open the weapons crates and pull heavy ordinance out, firing rockets and blaster cannons among the chaos of mounted lizard riders attacking. The PC’s find themselves cornered, but utilize the weaponry scavenged from cracked open caches and dispatch the guards surrounding Deego. As his enforces drop, Deego frantically retreats into the belly of the station, firing behind him and hitting Reggie with wildly tossed radiation grenades.

The party corners him deep below, as he prepared to escape via an emptied pod ready to be shot off towards Issaryusk city. With hardly a second to spare, Del Supernova reverses the pressurization of the chamber, stalling the pod now containing Deego, as Reggie summons his Wookie might and heaves the entire crate out of the center as it breaks down. With an unwilling captive in stow, the party claims the remaining military weapon crates and loads up their vessel for a hasty departure and much needed rest.

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1.4
Chapter 1

Bright Eyes limps its way to Rodia. Greenbark claims that he has a buyer lined up on-planet for a hidden spice shipment. The party makes it after several weary weeks of travel. Once landed, Melvin and Corra declare that they are parting ways. Melvin pays Del Supernova and Greenbark for their time and energy in getting him off Tatooine (as well as bringing his scarred body back from the brink of death). This news comes as a shock, but as no one is willing to fight over it, Melvin and Corra slink off and Del and Greenbark head to the rendezvous.

Greenbark uses his only contact method, and is able to set up a meet-and-greet with a local spice dealer: MuruwamRy Delomar, or more simply Ry’Dell. They meet in a crowded cantina attached to a bustling casino, where they spot a well-dressed Ithorian tucked into a corner booth with a sour-looking Wookie. The two PC’s slink in and order drinks for the table, and set about business.

Ry’Dell inspects the spice, and drops a clearly low-ball offer that Greenbark accepts with a little complaint. That business concluded, Del asks if there is any work they could do for Ry’Dell while on Rodia. He admits that he has been pressured by certain elements to remove the daughter of the local Imperial Officer in charge of customs and shipment: “removing” her will remove his being an obstacle to illicit imports. The two PC’s accept, and Reggie, the Wookie bodygaurd, is sent along as insurance on the job.

The new group recons the girl’s daily schedule, and discover’s a weakness in her security detail; A trip to the coast along an isolated road well-away from any security cameras or defense systems. The party lays in wait amongst the foliage, and when the three car escort crawls along the windy road, they strike. Greenbark and Del pick off any security that emerges, as Reggie uses heavy weaponry and brute muscle to topple a tree onto the convoy, halting it’s escape. After cleaning up her guard detachment, they spot her and a lone trooper fleeing the scene towards the swamp. They pick the escort off, and wound her as she runs to freedom. Approaching her crawling and bloodied body, they decide to spare her, but create the deception that she perished (an easy task given the amount of blood and gore at the scene). Panting evidence that Chazza initiated the assassination, they take the girl’s body to a chop-shop doc for stabilization, and return to Ry’Dell.

The ithorian congratulates them on the mission, and admits that with a living hostage, he can ensure even more leverage over the stubborn Imperial. In return for this favor, he agrees to finance the remaining repairs to their ship.

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1.3
Chapter 1

In order to breach the Imperial Garrison’s security and penetrate the impound lot, the PC’s each pursue avenues to accomplish the mission. Del makes contact with agent’s within the Hutt Spy network, looking for hired muscle to aid in diversionary tactics. She is able to barter blackmail-worthy intel (purchase of young male slaves) on the local Imperial administrator Major Stromhold to the Hutt Spy, in exchange for coordination of a swoop-gang attack on the compound. At the same time, Corra and Melvin track down a local contractor responsible for repairs on base. They are able to hijack a droid-shipment and rig explosives into a power-supply droid.

With all these tactics and plans laid out, the party attempts to sneak through one of the access gates but is seen by the on-station guards. A firefight breaks out, raising alarms across the entire base. The group fights their way past patrols and comes across the maintenance bay to the impound locker. They trigger the explosives, diverting reactionary forces attention long enough to talk their way through the overwhelmed mechanics. They shoot their way through the impound lot, running into heavy opposition inside. Using an injured stormtrooper as a hostage, they press forward to their ship, taking fire from all sides. Corra and Greenbark activate the boarding ramp and use Greenbark’s access codes to gain entry, where they begin powering up the freighter. As Del lays down supporting fire, Melvin and his hostage dash across the battlefield that was once a docking station, racing up the access ramp to the Bright Eyes. As they stumble up the ramp, a stormtrooper expertly tosses a frag grenade, catching the two escapees by surprise.

The already injured stormtrooper is instantly pulverized, and Melvin blacks out from the overwhelming pain and critical-level burns that seize his unshielded body. Seizing the initiative, security forces board the exposed ship, engaging in close quarters combat within the hull and cockpit. Corra is able to defend from the pilot’s chair, but not without sustaining heavy injuries and losing shipboard equipment to stray shots. Del and Greenbark are able to drag the lifeless body of Melvin inside the carbon-scored ship, and close the access. As Del stabilizes Melvin’s unconscious and charred personage, Greenbark takes control of a weapon’s turret, and with a rough exit (forcefully blasting their way out of the hold with plenty of ship-to-debris contact) they leap into the deadening heat of the Tatooine sky.

As they take a moment to breath (or keep Melvin breathing), the party wonders where they could possibly find refuge out among the many Systems.

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1.2
Chapter 1

The PC’s awake and are unable to move, finding themselves chained to a rocky spire in the badlands. Across the way, a scabby horned reptile is in a similar situation, and in not too much time they begin conspiring to escape their Tusken captors. They have been stripped of all arms and gear, except for one smuggled hold-out blaster. Thanks to the reptile (a Nosaurian named Greenbark) and his natural ferocity, they are able to begin fighting their way out of the holding area.

During the process, they overhear that the Tusken’s were holding prisoner’s as payment to an Imperial officer. During their escape, they re-arm themselves and begin hatching a plan to relocate off-planet. Greenbark offers up that he was a crewman on a spice freighter Bright Eyes that was impounded in Anchorhead (as well as former crew either deserted or executed). In order to retrieve it, they will have to “release it” from the clutches of Imperial Impound. Realizing that this will require some significant planning and timing, they each set about their tasks to accomplish this.

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1.1
chapter 1

Introductory Session.

Corra and Melvin are on the run from a once-trusted figure in Melvin’s past. Their craft flees to Tatooine, where it experiences mechanical failure and crashes into the Tatooine desert on the far outskirts of Anchorhead. At the same time, Del is working a case for a local information broker, trying to track down possible Jawa saboteurs in a string of high profile murders. Through a twist of fate, both parties wind up at Shem Dublam’s repair and salvage shop.

While Melvin and Shem argue over repairs and trade details, Del investigates the Jawa traders she has tracked to this residence. As tensions build in this tiny shop, Del loses her cool and pulls a blaster out, hoping to coerce answers out of the crowd. As this stalemate continues, a sandstorm blows upon the outpost, masking the sound of a Tusken Raider detachment intent on making a large haul.

Combat ensues between the factions, with many Jawa being lost (thanks to their own improvised weaponry) and Shem and his children being crushed by an enraged Bantha (enraged due to a poorly planned shot by Del, who also is seriously injured). The party is able to defend the house, and makes an escape through the rubble. They make their way to junker landspeeder, but are overcome by mounted Bantha patrols, who take them prisoner.

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