Scum and Villainy
CON +2, +1D8 temporary hitpoints
Cost (from Xenostims) -200 credits
Lasts 5 rounds
Side Effects: -2 Iniative
Addiction Chance: 10%
Military grade stimulant commonly seen on the battlefield. Quick injects into the user’s nervous system through hypo injector, boosting blood flow and supplying chemical stimulants.
Low chance of dependency/addiction forming.