Scum and Villainy

1.3

Chapter 1

In order to breach the Imperial Garrison’s security and penetrate the impound lot, the PC’s each pursue avenues to accomplish the mission. Del makes contact with agent’s within the Hutt Spy network, looking for hired muscle to aid in diversionary tactics. She is able to barter blackmail-worthy intel (purchase of young male slaves) on the local Imperial administrator Major Stromhold to the Hutt Spy, in exchange for coordination of a swoop-gang attack on the compound. At the same time, Corra and Melvin track down a local contractor responsible for repairs on base. They are able to hijack a droid-shipment and rig explosives into a power-supply droid.

With all these tactics and plans laid out, the party attempts to sneak through one of the access gates but is seen by the on-station guards. A firefight breaks out, raising alarms across the entire base. The group fights their way past patrols and comes across the maintenance bay to the impound locker. They trigger the explosives, diverting reactionary forces attention long enough to talk their way through the overwhelmed mechanics. They shoot their way through the impound lot, running into heavy opposition inside. Using an injured stormtrooper as a hostage, they press forward to their ship, taking fire from all sides. Corra and Greenbark activate the boarding ramp and use Greenbark’s access codes to gain entry, where they begin powering up the freighter. As Del lays down supporting fire, Melvin and his hostage dash across the battlefield that was once a docking station, racing up the access ramp to the Bright Eyes. As they stumble up the ramp, a stormtrooper expertly tosses a frag grenade, catching the two escapees by surprise.

The already injured stormtrooper is instantly pulverized, and Melvin blacks out from the overwhelming pain and critical-level burns that seize his unshielded body. Seizing the initiative, security forces board the exposed ship, engaging in close quarters combat within the hull and cockpit. Corra is able to defend from the pilot’s chair, but not without sustaining heavy injuries and losing shipboard equipment to stray shots. Del and Greenbark are able to drag the lifeless body of Melvin inside the carbon-scored ship, and close the access. As Del stabilizes Melvin’s unconscious and charred personage, Greenbark takes control of a weapon’s turret, and with a rough exit (forcefully blasting their way out of the hold with plenty of ship-to-debris contact) they leap into the deadening heat of the Tatooine sky.

As they take a moment to breath (or keep Melvin breathing), the party wonders where they could possibly find refuge out among the many Systems.

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